

- #ROGUE LEGACY FAIRY CHEST NO JUMPING MAZE INSTALL#
- #ROGUE LEGACY FAIRY CHEST NO JUMPING MAZE UPDATE#
reduce locations to 250 and mark legendary items as useful.Ruffleberg) [ rename some items to avoid confusion [ differentiate between progression and useful [ of Rain 2

allow randomizing energy core [ add energy core fragments (turn in at Prof.fix too strict "comeback" requirements [ fixed VARIA's Customizer custom ships support [ added speedkeep option [ remote items are now collected on touch instead of after a network delay [ of Evermore.fix shop inventory corruption at upgrade fairy [ fix that scams were always off [ Metroid.
#ROGUE LEGACY FAIRY CHEST NO JUMPING MAZE UPDATE#
[ Rename flag and add tiered loot settings [ Update for Final Chapter [ Subnautica: fix generation crash on valuable item pool [ New Goals: Drive Core Repair, Maximum Infection and Disable Quarantine [ Two Seaglide fragments are now forced into local sphere 1 [ Fix a kelp forest databox not sending its contents [ Added forgotten Maida PDA outside Jellyshroom Caves Degasi Base [ Add Creature Scans option [ Now supports DeathLink [ The first Multipurpose Room now instantly grants the unlock, like in vanilla [ Valuable Item Pool now leaves trash items such as plant farming equipment in vanilla locations [ This one is a bit of an experiment, likely more tinkering with item pool in the future [ (Re)add fluids as valid ingredients in various places, including rocket parts now.

#ROGUE LEGACY FAIRY CHEST NO JUMPING MAZE INSTALL#
fix SC2 item classifications [ Windows ".dll missing" fix and fix for finding SC2 install automatically [ Fix impossible rocket-part recipes.a Stag station requiring 15 grubs to obtain an item) [ Item classification fixes (Map and Journal items are fillter, Mask Shards/Pale Ore/Vessel Fragments are useful) [ Fix Ijii -> Jiji [ 2: Wings of Liberty [ Implement Split Claw, Split Cloak, Split Superdash, Randomize Nail, Randomize Focus and Elevator Pass options [ Add customizable additional shop slots per-shop [ and overall [ Overhaul shop cost output to be more generic and account for all locations with standard costs (such as Stag Stations, Cornifer, and Divine) [ Add "CostSanity", allowing random prices using any cost type to be chosen for any location with a cost. DDD 100 Coins in Entrance Rando should expect sub removal [ only apply DDD 100 coin star rule if the location exists [ Allow setting Big Star Door requirements [ Allow randomizing normal courses as well as secret courses [ Knight.
